Website powered by

Rick’s Garage — Unreal Engine (WIP)

Rick’s Garage is a work-in-progress environment project focused on optimizing real-time scenes for ICVFX and virtual production workflows in Unreal Engine.

The primary goal of this project was to explore performance-driven techniques while maintaining strong visual quality. The B-roll sequence associated with this project was rendered fully in real time using DLAA through Movie Render Queue, with the environment optimized to sustain high frame rates suitable for on-set virtual production.

A key part of the process involved building and integrating custom assets designed specifically for real-time use. This includes models and textures created with performance and efficiency in mind. In addition, I kitbashed multiple assets to achieve a stylized look inspired by Rick and Morty, while ensuring they remained lightweight and engine-friendly.

I also developed a Blueprint-based clock system that displays real-world system time, which is featured within the scene as a functional detail.

Key Focus Areas:

Shader optimization
Lighting optimization
Real-time asset creation workflows
Advanced nDisplay workflows for ICVFX
DLSS / DLAA implementation in Unreal Engine

This project also served as an opportunity to begin exploring 2D shading techniques inside Unreal Engine and Brompton frame remapping workflows.

Thanks for checking it out

Real time Lumen render

Rick' Garage 2D cinematics